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IN THE BEGINNINGThere were elementals

Timeless, omnipotent beings, the Elementals shaped reality itself. With nothing but thought, they forged worlds, sculpted landscapes, and breathed life into beings of unimaginable power. Tired of the cold emptiness of the cosmos, the Elementals longed for something more...

THE BIRTH OF ORDER

Sensing the rise of chaos, the Elementals channeled their power into the creation of four divine guardians: the Titans of Order. These beings would oversee the balance of Existence. Exhausted, the Elementals entered a deep slumber — leaving reality in the hands of their champions. "Chaos thinks freedom is formless. Soon, they will have no shape at all." — Toruk - The Poet of Monsolis

THE RISE OF CHAOS

Forged from the elements themselves, Titans drew strength from their landscapes — their appearance, personalities, and battle styles shaped by their domain. But while the Titans of Order trained for harmony, Existence had other plans... From the darkest corners of being, Existence summoned its own champions — the Titans of Chaos. Rebels. Revolutionaries. Wielders of destruction. Together, these eight beings became known as the Primordials. "I'll never forget what Order has done to us. Maybe they need more eyes to appreciate our beauty.” — Vespir, Titan of the Insect World

BATTLE TITANS EMERGE

The war between Order and Chaos shattered the world. Forests burned to ash. Mountains collapsed into screaming canyons. The very bones of the earth cracked and groaned beneath endless war. From the fractures, new Titans emerged — forged in combat, bearing traits from both Order and Chaos. They were born not to guard or rebel, but to fight. They are known as the Battle Titans.

THE DAWN OF EREO

The Elementals awoke. Their dream of harmony was gone — lost in fire and fury. But they still had enough power to create one last world: Ereo — “New Home.” A realm built for war. A land made to withstand gods. A world forged from the ashes of the old to host the eternal battle between Chaos and Order.

THE LANDS AND TITANS OF EREO

MONSOLIS - TORUK

THE TITAN OF STRENGTH AND SONG

MONSOLIS - TORUK

THE TITAN OF STRENGTH AND SONG

The Versed Mountains of Monsolis tower above Ereo, their peaks lost in sky and cloud. The air here is clean, calm, and heavy with stillness – a refuge from the clamor of war. These mountains are carved with ancient epics, etched directly into the indestructible stone by the original inhabitant: Toruk. Toruk's horns are their tools. Between battles, this mighty titan writes poems and songs along the ravines. Though unmatched in brute force, Toruk is a gentle giant, cherishing solitude and art above all – until provoked.

KOSOL - PEGOR

THE SKY HUNTER

KOSOL - PEGOR

THE SKY HUNTER

Above all lands, floating islands drift through turbulent skies. Kosol, home of air and freedom, is reachable only by those blessed with flight. Its suspended sanctuaries offer unmatched perspective – the whole of Ereo visible in one sweeping glance. Pegor reigns from this height. Their sharp vision strikes fear below, and their wings – once responsible for Ereo's first wind – conceal them in a cloak of feathers. Believing in nature's hierarchy, Pegor fights to stay above all others, both literally and metaphorically.

THALOS - BLUBO

MASTER OF THE SEA

THALOS - BLUBO

MASTER OF THE SEA

Beneath the crashing waves lies Thalos – an underwater world in perfect balance. Coral, predator, and prey move as one within this ecosystem, maintaining harmony even amidst chaos. Blubo rules this domain. While dangerous on land, they are unbeatable at sea. Masters of illusion and stealth, Blubo confounds enemies with vision-warping bubbles and traps. The seabed is littered with trophies of their victories – warnings to those who would challenge the ocean's true power.

K'RHON - VULCOR

THE VOLCANIC HERMIT

K'RHON - VULCOR

THE VOLCANIC HERMIT

Molten rivers and thunderous eruptions mark K'rhon - the land of endless fire and ash. This is the most hostile region of Ereo, shrouded in choking fog and violent eruptions. Here dwells Vulcor, a titan of immense elemental power who chooses isolation over war. Once peaceful, Vulcor's solitude has transformed into simmering rage. When smoke darkens the skies, it means Vulcor is no longer at rest - and battle is near.

SEJURI - MALI

THE CURSED NARCISSIST

SEJURI - MALI

THE CURSED NARCISSIST

In the twisted swamps of Sejuri, trees drink from black water and the air hangs with decay. This land is unpredictable and cloaked in shadow, much like its most infamous resident, Mali. Cursed to see nothing but their own reflection, Mali is both obsessed and tormented. Statues of their likeness are scattered across the wetlands, testaments to a fractured mind. Fast, erratic, and brutally unhinged, Mali turns anguish into a weapon - their scream echoing through the bogs of Ereo.

MIKROTHOS - VESPIR

THE SWARM KING

MIKROTHOS - VESPIR

THE SWARM KING

In the venom-slick tunnels of Mikrothos, the walls are alive - crawling with insects and constantly reshaping. This suffocating labyrinth is the realm of Vespir. Swift, deadly, and born of darkness, Vespir wields venom and fear. They descend from above, strike in silence, and vanish without a trace. Their rage burns quietly, but their vengeance is loud - a terrifying reminder that Ereo's underworld has a mind of its own.

GUNORTH - KORAK

THE BEAST TAMER

GUNORTH - KORAK

THE BEAST TAMER

A jungle of ancient trees and endless canopy, Gunorth is known as the Wooden Fortress. Though it seems serene, its trunks are scarred with battle - the handiwork of Korak. Once dismissed as the weakest, Korak sought strength in nature. Bonding with the forest's beasts and training in secret, they rose to become one of Ereo's most formidable Titans. Where the jungle thrives, so too does Korak - fierce, fast, and now fearless.

KORTOS - BALIG

THE ENDURING SCAVENGER

KORTOS - BALIG

THE ENDURING SCAVENGER

The dunes of Kortos are blinding by day, frozen by night, and deadly always. Few survive here - but Balig thrives. With scale-hardened skin and adaptive senses, Balig is built for survival. They battle only in the shadows, using stealth, sand, and bone-crafted thorns to protect themselves. They are a builder, a wanderer, and a trap-laying force of nature. In Kortos, patience is the deadliest weapon.